Parker Byrd

Propello

Teaching aids in the digital age. Reimagining a legacy education product from the ground up.

Role
Lead Product Designer
Team
Lead with 2 additional designers
Focus
UX/UI, Product Design, Design Systems, Prototyping, Usability Testing, Figma
Year
2024
Propello product mockup

During my time at this startup, I led what was intended to be a simple adaptation of NE’s Swedish education content platform (ne.se) for the US market. The project ultimately became a complete overhaul and rebuild of the platform to accommodate the unique needs of the US education system and teachers’ workflows. My role included design system creation and management, designing new product features, adapting useful existing features, updating the visual design language to appeal to the US market, and conducting user research and testing to ensure a smooth teaching and learning experience. I led two additional designers and worked closely with product and engineering.

Teacher Experience

The Propello app is a lightweight LMS, content platform, and assessment tool in one. Given its robust feature set, I focused on keeping the teacher experience clean and intuitive. With a small development team and tight timelines, the primary focus was on the web platform (over mobile). While usability was the priority, I also explored ways to enhance the visual design, including dark mode options. Below is a sample of designs from the product.

Propello onboarding: create or import a class
Teacher class view showing classwork organized by topic
Class View
Assignment detail panel with per-student performance
Student Performance Overview
Activity content type with introduction, procedure, and materials
Content Type: Activity
Article content type in e-textbook view
Content Type: Article (E-textbook view)
Article content type in presentation slides view
Content Type: Article (Presentation slides view)
Content library of Propello's standards-aligned courses
Content Library
Chapter overview showing a unit's topics and lessons
Chapter Overview

Student Experience

The student experience was much simpler. The primary goal was to provide quick access to learning materials. To achieve this, teachers could assign custom photos to their classes for easy identification. Alternatively, students could enter join codes to instantly access the day’s lesson.

Student class grid with custom class photos
Student view of a class with assignments and progress
Student reading an assigned article